Sonic Racing: CrossWorlds Promises Fair Play Without Comeback Items
Sonic Racing: CrossWorlds is set to shake up the racing genre by eliminating comeback items that have become a staple in many racing games, including the infamous Blue Shell from Mario Kart. Takashi Iizuka, head of Sonic Team, emphasized that the game is designed to promote fair competition, ensuring that players who are ahead can maintain their lead without the stress of being targeted by powerful items meant to level the playing field.
In a recent interview, Iizuka shared that the development team initially focused on creating a racing experience devoid of items, honing the core mechanics to ensure they were engaging and balanced. After extensive playtesting, they decided to include items that enhance the chaos of racing without undermining the competitive spirit. This approach aims to provide a thrilling experience while keeping the gameplay fair and enjoyable for all players.
As Sonic Racing: CrossWorlds gears up for its release on September 25, 2023, it will also introduce a variety of crossover characters and tracks from popular franchises like Minecraft and SpongeBob Squarepants. This blend of nostalgia and innovation could redefine how racing games are perceived, making it an exciting time for both Sonic fans and racing enthusiasts alike. Will this new direction resonate with players looking for a more balanced racing experience?
Original source: https://www.videogameschronicle.com/news/sonic-racing-crossworlds-items-wont-let-players-come-back-from-behind-and-win-all-the-time-sonic-team-head-says/